Insurance rates are incidentalsmall stakes that are made in order to get a small profit or to minimize losses from losing the main bet. Although usually the insurance rates are unprofitable for the player, sometimes they can be used to win at least a small win or stay longer in the game with a small bankroll. In crap, safety rates are most often made during the first stage, known as come out roll.
The player makes a bet of five dollars on the Pass Line,and then puts one dollar on the number of "craps". In this case, if two, three or twelve falls, he loses his five dollars, but picks up seven dollars for a bet on "craps." If the throwing player throws out any other number, the one dollar bet is lost. This may seem like a good strategy, but only to an uninitiated person. By insuring the main extra rate for "craps", you are unlikely to win for long. The thing is that the casino advantage in the bet on any "craps" is more than eleven percent.
Denial of Do not Pass
Some players, wishing to hedge themselves againstloss, consider it prudent to remove the Do not Pass bet if the throwing player has set Point and the game has moved to the next stage. Virtually all casinos are allowed to remove the Do not Pass bet after the Point has been installed. And this is natural, because such behavior is on the arm of the casino.
After determining the number of points, your chances ofvictory is significantly increased if we compare the situation with the first stage. As you know, when Do not Pass bet at the stage where Point is determined, the dice are thrown until seven (the bet wins) or Point (the bet loses). So, if you carefully examine the chances of falling out of certain numbers in craps, it becomes clear that seven points falls out more often than any other amount. That's why it makes no sense to withdraw your Do not Pass bet when Point was installed. This does not make sense even in the case where Point is six or eight, which fall out somewhat less than seven.
Security of six and eight
Some players prefer to hedgeDo not Pass your bet, making an extra bet on Point. This leads to the fact that they win a little if the player throws out seven, and slightly lose if the Point drops out. Let us give an example.
The player puts ten dollars on Do not Pass, andthere are six points that are now called Point. An additional rate is six dollars per point. Now, if there are seven points, the player wins ten dollars and loses six. The profit is four dollars. If six points fall, the player loses ten dollars, but wins seven, losing only three dollars.
There are many more different systemsinsurance, but the use of most of them can hardly be considered expedient. On the most common of them we will dwell in more detail in other articles.